Bretts D&D Next
Destruction
Back to Cleric
DESTRUCTION DOMAIN SPELLS
1st – Thunderwave, thunderous smite
3rd – shatter, scorching ray
5th – call lightning, fireball
7th – blight, ice storm
9th – destructive wave, destructive smite
Archetype Feature
Initiate of Destruction
At 1st level you can either gain proficiency with all martial weapons or gain a cantrip that deals damage from any spell list.
Archetype Feature
Embrace Oblivion
At 1st level when you deal damage with a spell or weapon attack, you can take necrotic damage up to your Wisdom modifier. This damage can’t be reduced or prevented. If you do. that spell or weapon attack deals extra force damage equal to twice the damage taken in this way. This extra damage is doubled versus structures and objects.
Archetype Feature
Channel Divinity: Wake of Destruction
Beginning at 2nd level, as an action you can use your Channel Divinity to take up to 5 necrotic damage per Cleric level. This damage can’t be reduced or prevented. If you do, choose a number of creatures, structures and objects up to your Wisdom modifier (minimum 1), within a 30 foot radius. Creatures and attended objects chosen must make a Constitution saving throw against your Cleric spell save DC (a creature handling an attended object makes a save for it). Targets that fail are dealt force damage equal to the damage you took from this feature, or half the damage you took on a success. Structures and unattended objects chosen automatically take twice the damage you took from this feature. This damage ignores resistance and immunity. A target reduced to 0 or fewer hit points in this way is destroyed and reduced to dust per the Disintegrate spell.
Archetype Feature
Channel Divinity: Annihilating Edict
Starting at 6th level, when you cast a spell that rolls for damage or you use the Attack action, you can use your Channel Divinity and take 5 necrotic damage per level of that spell or 5 necrotic damage per attack made with that Attack action. This damage can’t be reduced or prevented. If you do, that spell or each weapon attack made with that Attack action deals maximum damage, ignores immunity and resistance and deals double damage to structures and objects. A target reduced to 0 or fewer hit points from a spell or attack enhanced by this feature is destroyed and reduced to dust per the Disintegrate spell.
Archetype Feature
Great Eradicator
Beginning at 8th level, Embrace Oblivion now grants extra damage equal to three times the damage you’ve taken from that ability. A target reduced to 0 hit points or fewer by a spell or attack enhanced by this feature is destroyed and reduced to dust per the disintegrate spell.
At 14th level, Embrace Oblivion now grants extra damage equal to four times the damage you’ve taken from that ability, and this extra damage ignores resistance and immunity.
Archetype Feature
Avatar of Destruction
At 17th level, you gain chain lightning, disintegrate, finger of death, fire storm, tsunami, earthquake, storm of vengeance and meteor swarm as domain spells.
Additionally, your Wake of Destruction feature now targets any number of creatures, objects and structures you choose within its radius.