Bretts D&D Next
Back to Cleric
Gods of Magic like Mystra control and are the magical weave that binds the world together. Mortals are sometimes called to protect, maintain, or build the weave and become clerics of this domain. Sometimes these clerics are tasked with preventing misuses of the arcane as well. The mortals who pray to the gods of magic are often wizards, sorcerers, and those that dabble in the arcane, or those asking for protection from it.
Magic Domain Spells
1st detect magic, Identify
3rd Magic Missile, Shield
5th Magic Circle, Dispel Magic
7th Evard’s Black Tenticals, Dimension Door
9th Creation, Bigby’s Hand
Bonus Skill and Spell
When you choose this domain at 1st level, you gain training in the Arcana skill and gain one cantrip on the wizards spell list. At 6th level gain a second, and 12th level gain a third. Unlike a wizard, you cast these and any other arcane spells you know using your wisdom as your spellcasting ability instead of intelligence.
Channel Divinity: Enhance magic
Starting at 2nd Level, you can use your channel divinity to enhance the next arcane spell you or another cast.
As an action, you can target you or another creature in 30 feet. The next arcane spell cast by the target has the save DC increased by half your proficiency bonus or add half your proficiency bonus as a bonus to any attack made with an arcane spell. The creature must cast a spell within in one minute of you using channel divinity.
Also, as an action, you can enhance an already active spell. If you do so, the active spell gains a bonus to its DC equal to your proficiency bonus for the duration of the spell.
A target may only benefit from your use of Enhance Magic once even if you use the ability multiple times.
6th level: Channel Divinity: Counterspell
Starting at 6th level, you can use your channel divinity to cast counterspell as per the spell with a bonus equal to half your proficiency bonus on the saving throw.
Arcane Blessed Strike
When you hit a creature with a divine spell or a creature does not save against one of your divine spells, you may cast an arcane cantrip as a free action against the same target.
At 17th level, you gain advantage on saving throws against arcane spells.