Protection

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PROTECTION DOMAIN SPELLS
Cleric Level…..Spells
1st……………shield of faith, sanctuary
3rd……………warding bond, aid
5th……………glyph of warding, magic circle
7th……………mordenkainen’s private sanctum, aura of purity
9th……………circle of power, wall of force

Archetype Feature
BONUS CANTRIP: When you choose the domain at 1st level, you gain the blade ward cantrip if you don’t already know it. Additionally, the range becomes Touch for this cantrip.

Archetype Feature
BONUS PROFICIENCY: Also at 1st level, you gain proficiency in heavy armor.

Archetype Feature
CHANNEL DIVINITY: SHIELDING
Starting at 2nd level, you can use your Channel Divinity to ward your allies against attacks. As an action, you present your holy symbol and evoke warding energy that grants a +2 bonus to AC for one minute to all allies within 30 feet of you.

Archetype Feature
CHANNEL DIVINITY: WARDING
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to impose upon that creature a -10 penalty to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Archetype Feature
POTENT SPELLCASTING
Starting at 8th level, you add your Wisdom modifier to any die roll result bonuses you grant with any cleric cantrip.

Archetype Feature
WARDING AURA: Starting at 17th level, you can use your action to activate an aura of warding that lasts for 1 minute or until you dismiss it using another action. No attack roll has advantage against you or any ally within 30 feet. You must be conscious to grant this bonus.

Read more: http://www.enworld.org/forum/5earchetypes/showentry.php?e=37&catid=1#ixzz3JDU8hwzU

Protection

Bretts D&D Next Helaman