Updates to Armour Rules

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This table replaces that found on Pg 145 of the PHB

Armour Cost Armour Class (AC) Strength Stealth/Acrobatics Weight
Light Armour
Padded 5 gp 11 + Dex Mod. Disadvantage 8lbs
Leather 10 gp 11 + Dex Mod. 10lbs
Studded Leather 45 gp 12 + Dex Mod. 13lbs
Medium Armour
Hide 10 gp 13 + Dex Mod. (Max 2) 12lbs
Chain Shirt 100 gp 14 + Dex Mod. (Max 2) Str 12 20lbs
Scale Mail 50 gp 14 + Dex Mod. (Max 2) Str 12 Disadvantage 45lbs
Breastplate 400 gp 15 + Dex Mod. (Max 2) Str 13 25lbs
Heavy Armour
Ring Mail 100gp 15 Str 13 Disadvantage 30lbs
Chain Mail 200 gp 16 Str 13 Disadvantage 55lbs
Splint 300 gp 17 Str 15 Disadvantage 60lbs
Half Plate 750 gp 16 + Dex Mod. (Max 2) Str 13 Disadvantage 40lbs
Full Plate 1500 gp 18 Str 15 Disadvantage 55lbs
Shield
Buckler 5 gp +1 3lbs
Shield 10 gp +2 6lbs
Tower Shield * 30 gp +3 Str 13 Disadvantage 15lbs
  • Disadvantage applies to Acrobatics, Athletics rolls to jump and stealth.
  • Tower shields reduce movement by 5ft and prohibit any other use of the shield arm other than using the shield. Tower shields cannot be used while mounted.
  • Buckler will allow the use of the hand to hold torches etc. Spell casting (if proficient with shields) is possible if the caster forgoes the AC bonus of the buckler for that round.

Updates to Armour Rules

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