Back to Cleric

Cleric Level – Spells
1st – divine favor, wrathful smite
3rd – branding smite, crown of madness
5th – blinding smite, fear
7th – fire shield, staggering smite
9th – destructive smite dominate person

Archetype Feature
Intimidating Presence: At 1st level, you gain proficiency in Intimidation. If you are already proficient, you gain Expertise in it instead, applying double your Proficiency bonus to Intimidation skill checks

Archetype Feature
Retributive Flame: At 1st level, you are gifted with the ability to punish the wicked. You gain the sacred flame cantrip as a bonus cantrip. When you use the Attack action, you can cast sacred flame as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Archetype Feature
Channel Divinity: Vow of Enmity
Beginning at 2nd level, as a bonus action you can use your Channel Divinity to utter a vow of enmity against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Archetype Feature
Unwavering Drive: Beginning at 6th level you gain immunity to charmed and frightened conditions.

Archetype Feature
Retributive Strike: Starting at 8th level, you can smite foes with a retributive strike. When a creature that is within 5 feet of you makes an attack on you or an ally, you can use your reaction to make a melee attack against that creature. This melee attack deals an extra 1d8 psychic damage and the creature must make a Wisdom saving throw or be frightened until the end of your next turn. When you reach 14th level, the extra damage increases to 2d8.

Archetype Feature
Damn you to Hell: At 17th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmarish landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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