Bretts D&D Next
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VENGEANCE DOMAIN SPELLS
Cleric Level – Spells
1st – divine favor, wrathful smite
3rd – branding smite, crown of madness
5th – blinding smite, fear
7th – fire shield, staggering smite
9th – destructive smite dominate person
Intimidating Presence: At 1st level, you gain proficiency in Intimidation. If you are already proficient, you gain Expertise in it instead, applying double your Proficiency bonus to Intimidation skill checks
Retributive Flame: At 1st level, you are gifted with the ability to punish the wicked. You gain the sacred flame cantrip as a bonus cantrip. When you use the Attack action, you can cast sacred flame as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Vow of Enmity
Beginning at 2nd level, as a bonus action you can use your Channel Divinity to utter a vow of enmity against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Unwavering Drive: Beginning at 6th level you gain immunity to charmed and frightened conditions.
Retributive Strike: Starting at 8th level, you can smite foes with a retributive strike. When a creature that is within 5 feet of you makes an attack on you or an ally, you can use your reaction to make a melee attack against that creature. This melee attack deals an extra 1d8 psychic damage and the creature must make a Wisdom saving throw or be frightened until the end of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Damn you to Hell: At 17th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmarish landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
Read more: http://www.enworld.org/forum/5earchetypes/showentry.php?e=58&catid=1#ixzz3JDQh3Kgx